AutoHand Selector
MAYA / PYTHON / RIGGING
ControlRig AutoSync
UNREAL ENGINE / C++ / ANIMATION
BatchWeight Exporter
MAYA / PYTHON / PIPELINE
ProceduralScatter
BLENDER / GEOMETRY NODES / ENVIRONMENT
RigValidator
MAYA / PYTHON / QA
[ PLUGIN DEMO: AUTOHAND_SELECTOR ]
[ SCREENSHOT: UI_PANEL ]
[ SCREENSHOT: SELECTION_RESULT ]
[ SCREENSHOT: SETTINGS ]
[ SCREENSHOT: MIRROR_MODE ]

AutoHand Selector

MAYA / PYTHON / RIGGING

Automatically detects and selects all hand bone chains in a skeleton hierarchy. Supports biped and custom naming conventions. One-click selection of fingers, thumb, metacarpals, and wrist joints with mirror-side awareness. Eliminates manual joint picking during weight painting sessions.

[ PLUGIN DEMO: CONTROLRIG_AUTOSYNC ]
[ SCREENSHOT: SYNC_LOG ]
[ SCREENSHOT: BEFORE_AFTER ]
[ SCREENSHOT: SETTINGS_PANEL ]
[ SCREENSHOT: HIERARCHY_DIFF ]

ControlRig AutoSync

UNREAL ENGINE / C++ / ANIMATION

Automatically updates Unreal Engine Control Rig setups when the source skeleton or rig definition changes. Monitors FBX reimports and propagates bone additions, removals, and hierarchy changes to all associated Control Rig blueprints without breaking existing animation data or poses.

[ PLUGIN DEMO: BATCHWEIGHT_EXPORTER ]
[ SCREENSHOT: EXPORT_UI ]
[ SCREENSHOT: DELTA_VIEW ]
[ SCREENSHOT: FORMAT_OPTIONS ]
[ SCREENSHOT: BATCH_LOG ]

BatchWeight Exporter

MAYA / PYTHON / PIPELINE

Batch exports and reimports skin weight maps across multiple meshes in a scene. Supports JSON, XML, and binary formats. Includes delta comparison to highlight weight changes between versions, automatic backup before overwrite, and per-vertex influence limit enforcement for game-ready assets.

[ PLUGIN DEMO: PROCEDURAL_SCATTER ]
[ SCREENSHOT: NODE_GRAPH ]
[ SCREENSHOT: DENSITY_PAINT ]
[ SCREENSHOT: RESULT_FOLIAGE ]
[ SCREENSHOT: PRESETS ]

ProceduralScatter

BLENDER / GEOMETRY NODES / ENVIRONMENT

Node-group addon for Blender that generates procedural scatter distributions on any surface. Includes density painting, slope-based filtering, collision avoidance, and randomized scale/rotation. Ships with presets for foliage, rocks, debris, and architectural detail placement with LOD-aware instancing.

[ PLUGIN DEMO: RIG_VALIDATOR ]
[ SCREENSHOT: VALIDATION_REPORT ]
[ SCREENSHOT: ERROR_HIGHLIGHT ]
[ SCREENSHOT: AUTOFIX_PANEL ]
[ SCREENSHOT: CONFIG ]

RigValidator

MAYA / PYTHON / QA

Automated quality assurance tool that validates rigs before handoff to animation. Checks joint orientations, naming conventions, controller shapes, constraint integrity, and deformation limits. Generates a pass/fail report with clickable error locations and one-click auto-fix for common issues like flipped axes or zero-length bones.